You can Download Retroarch 1.9.9 for your platform of choice on their official download page. You can check more details on their official 1.9.9 announcement page. UWP/VFS/XBOX: Code cleanup and simplification of UWP VFS driver.UWP/XBOX: Disable CPU model check on Xbox as it doesn’t work and can even crash.VULKAN: Fix some Vulkan validation layer errors.VIDEO: Screen resolution list sanitizing.STABILITY: Input robustness for cores that use internal threading (full teardown/setup), no audio should be processed at this point in time.STABILITY: When audio driver write callback function fails, don’t turn audio off completely – look if audio_driver_output_samples_conv_buf is non-NULL first before we attempt to write audio – enhances stability when fullscreen toggling/tearing down context.STABILITY: Safer way of avoiding the race condition in audio_driver_sample/audio_driver_sample_batch – we can check audio-suspended to see if we’re doing a fs/windowed toggle – enhances stability when fullscreen toggling/tearing down context.MENU/SHADERS: Highlight currently selected value in Shader Parameter drop-down lists.MENU: Allow ‘Vertical Refresh Rate’ to be entered manually via keyboard.MENU: Allow ‘Custom Aspect Ratio (X Position)/(Y Position)/(Width)/(Height)’ to be entered manually via keyboard.INPUT/WINRAW: Fix crash when overlay is enabled.INPUT/UDEV: Look for “ID_INPUT_KEY”, not “ID_INPUT_KEYBOARD”.INPUT/OVERLAY: Fix overlay input when analog to digital mapping is enabled.All you have to do is download the core, get yourself some decrypted 3DS Roms and start playing. EMSCRIPTEN: Fixed web player bug with filesystem and runtime After announcing it and showing off a few pics just around a week ago the Citra 3DS Emulator Core is now available for RetroArch.D3D12: Add HDR support (not working for Xbox for now).D3D11: Add HDR support (not working for Xbox for now).Should fix some new shaders that require SM 5.0 (like AMD FSR) D3D11: Use Shader Model 5.0 for frontend shaders if D3D11 Feature level is at least 11.0 or higher.Should make core info caches portable now (for example: you can move RetroArch to a separate dir and they would still work). CORE INFO CACHE: Remove core path from core info cache.CONFIG: Add option to (force-)write current core options to disk (Quick Menu).CHEATS/RUNAHEAD: Fix cheats when using second instance runahead.CHEATS: Add enhanced search functionality to the ‘Cheats’ menu.But it is not the best experience better have own. 3ds on switch, yup it works with retroarch and citra core. AUDIO/RESAMPLER/ARM NEON: Add intrinsic NEON version for lanczos sinc function – should lead to optimized codepaths for AArch64/ARMv7 architectures without being dependent on ASM codepaths. Yes you can, you need retroarch and you have to add a core called citra but you also have to overclock your switch to play the games without laggs Reply reply Oddity46 Its gonna lag even with overclock, but its playable.AUDIO/CONVERSION/ARM NEON: Add intrinsic NEON versions for float_to_s16/s16_to_float – should lead to optimized codepaths for AArch64/ARMv7 architectures without being dependent on ASM codepaths.AUDIO/RESAMPLER/MIXER: Fix menu sounds (audio mixing) when using the ‘sinc’ resampler with quality lower than ‘normal’. AUDIO/MIXER: Ensure than menu sounds are re-enabled when calling CMD_EVENT_AUDIO_REINIT.3DS/SAVESTATES: Save and load save states to and from RAM.
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |